![]() ![]() For example, some maps will be made specifically for the 20 versus 20 Walker Assault gametype, while other maps will be more close quarters combat with smaller team sizes. Certain game modes will also be tailored to specific maps. One may focus on the planet's lava, while another map will adopt a more Death Star, Imperial construction theme. Various maps on Sullust will have different themes. We studied the Death Star's architecture and material to inspire ways in which we could incorporate the structures, almost as if the same architect who designed the Death Star left their mark on the structures that stand across the surface of Sullust in Star Wars Battlefront." "And this idea proved to become a major influence in the design of the planet for the game. "We wanted to build on the existing lore that the planet Sullust had an Imperial presence," the blog post from DICE reads. ![]()
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